![]() Unlike any other enemy, Pulsars don't have to touch you or use a weapon to kill you. The red levels are the second go-round, and they introduce one nasty new enemy: the Pulsar. Once the words "AVOID SPIKES" appear on the screen, you should be able to instinctively move to a free lane. On connected patterns, leave the widest lane free of Spikes. On unconnected patterns, it's best to keep the end lanes free of Spikes. Take all the free time you have to push spikes back. ![]() If you're at the top of a lane that has a Spike-and you move through that lane to the next pattern-you'll be impaled. Inanimate Spikes remain after the other enemies are dead. This occurs once the animated enemies have been killed. In order to move from one pattern to another, you must move through one of the sixteen lanes. Once this strategy is mastered, Flippers can be eliminated early in the game, before they reach the top. Do this lightning fast, or it won't work. Then move back two lanes-to the one on the right-and kill the other Flipper. Move to the lane at the left and shoot one Flipper. One Flipper will immediately enter the lane to the left of the Tanker, the other Flipper to the right. A simple, effective method of killing them is this: Fire one shot at the Tanker, which will then split into two Flippers. It's important kill them fast, before they reach the top of the lanes. Kill two Flippers with three shots įlippers are your most persistent enemies. And make sure that end lanes are free of Spikes. You can't stay still and expect to survive. Remember, always: You must both move and fire. After destroying the Flippers, you can move around and kill your remaining enemies. The Flippers will drop into that end lane, becoming susceptible to your fire. You can stay safe on top of an end lane by jiggling your blaster back and forth and firing constantly. ![]() Those spots are on top of the extreme (end) lanes. When playing the latter pattern types-unconnected patterns-there are two "safe" spots to ambush Flippers. There are two types of patterns: Those that allow your blaster to sweep full circles around the edge, and those that do not allow you to sweep full circle. Shoot from the ends of unconnected patterns If Flippers have reached the top lanes-and begin their chase-you must attack them with lightning speed. Speed is especially important when frying Flippers. ![]()
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